

Start MS3D and go to File > Import > RIP Importer 2 (i add a number to "frames" folder after each session)Ĭopy included plugin msripimp2.dll to MilkShape 3D main folder. Important note: If you quit from game after making some rips, then start ripping again, captured folders overwrites, so good practice is to rename them after capture session like i did here: One rip creates one folder about 50-200 megabytes in size, so make sure you have enough space on hdd. There's no special messages on screen like in 3D Ripper DX, so you'll need to Alt-Tab from game and check out result. If rip succesful, a subfolder _ripper\frames\frame00 (then _ripper\frames\frame01, _ripper\frames\frame02, etc.) created in your target folder for rips if you use launcher, or in game folder where renamed intruder.dll is: Keys can be changed by manually editing key codes in settings.ini with notepad. Advanced and complicated a little - copy intruder.dll and settings.ini to target game's folder (where main executable is) then rename intruder.dll to d3d9.dll and start game as usual.Īfter injecting you can use F10 key for full scene capture, F9 to capture only textures and F11 for shaders only. "Exe:" - path to target game's executable, "Arg:" - game command line options if need, "Dir:" - folder for save captured geometry and textures.Īfter this small setup you'll press big "Run" button and game starts, ready for ripping (or fails ).Ģ. Automatic but not so efficient - start injector.exe from folder where you unpack ripper, a window appears: There's two different ways to inject ripper in game:ġ. It's main disadvantage of that tool i think. You'll need a copy of MilkShape 3D, because ripped meshes can be opened only through plugin for MS3D (included with ripper's package). This project is two years old and remain mostly unknown to community before HaCKer_UTD started a topic about this tool in Tosyk's forum.įour days later black_ninja appears in topic with suggestion to improve this tool if somebody interested and helps with testing.įor this moment work suspended again, because black_ninja is busy with other project and don't have a time and motivation to continue develop this tool. Other geometry also captures without rotation or deformation. The main difference from Ukrainian 3D Ripper DX is that this tool captures the scene before the shaders transform it, and characters remains in the T-pose. Let me introduce you to the old-new russian tool for ripping 3D-models from games:ĭX Ripper (working tittle) by black_ninja!
